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Fwd: Your order (#3680423) has shipped!

(begin forwarded message)

08:01 (1 hour ago)

to Gareth
Product Dragon Warriors has shipped.
Date Shipped: 2012-07-17
Shipped via: Lettermail Economy Packet

Address shipped to:
Gareth Hanrahan

(end forwarded message)

Yes, that really is the proof copy of the long-awaited SKG print edition of the Dragon Warriors core rulebook. This isn’t a new edition, in terms of the content — it’s just new to us. But that does mean that it will be back in print, not just in PDF, in a few weeks, once we receive and approve the proof. Sorry it’s taken us a while.


Hi All,

First up our sincere apologies for going dark for so long.  All three of us running SKG are incredibly busy in other areas of our work, from studying games at the highest academic levels, to running line development on Dr Who rpg and writing a gazillion words a day, to art directing at Cubicle 7.  You would be more than forgiven for thinking Dragon Warriors is currently, to be kind about it, in a deep slumber.

However, whilst progress has been slow and sporadic we have never stopped working on the new Players Book and DW in general, from writing and testing new material to making translation deals and clearing up after things go badly wrong with those, and so on.   We have been remiss in not posting more here, and for that we can only apologise. Often times it feels we’d be repeating ourselves if we were to say yet again “we’re working on it” with little to show.  But, well, we’re working on it.

The mainstays of the DW line remain available in pdf format here, and plans for print have remained in flux for a long time, due to a couple of factors it isn’t possible to discuss here.  Rest assured we’re working on the best option for Dragon Warriors.

Thank you as ever for your continued patience.

Players Book Preview: The Hunter

We’re (still) all hard at work at SKG Towers. The Players Book is largely finished, at least in terms of writing, but we are still finishing off some playtesting before finalising the text. The art and layout process will, inevitably, take longer still, probably pushing us back to a 2012 release.

We have a couple of adventures currently being worked on too, so do look out for at least three releases from us next year.

In the meantime, as a sneak preview of the Players Book, here’s the current, near-final version of the Hunter Profession. Feel free to use it in your campaigns right now, and email us your thoughts:

The Hunter Profession

Windhammer Prize winner

Hearty congratulations from all the team at Serpent King Games to Andrew Wright, one of our regular Dragon Warriors writing team (he contributed to the Friends or Foes anthology for Magnum Opus Press, as well as the upcoming Players Book) who just won the Windhammer Prize for short gamebook fiction. He’s blogged about it here.

In other news, that Players Book is very, very nearly through the editing and rewriting stage. That doesn’t mean we’re quite ready to sell it yet; there is still a lot of art and layout to do before that point. We’re working on it, though, and are still determined that it will be a print release as well as PDF.

RPGNow Sale

It’s the Christmas in July summer sale at RPGNow, and our two Dragon Warriors books are both available at 25% off for another few days:

Dragon Warriors on sale

Unleash the beast! The Bestiary is out!

Installing new company. Progress: 96.5%

We’re almost there.  All hands are to the pumps making the final preparations for the Serpent King Games edition of Dragon Warriors to hit the e-stores, and the officially licensed product will be available once more.

We would hate to disappoint, so to be clear this is a “continuum” edition – the same books as you know and love (or are about to) from Magnum Opus, with a little further cleaning up of pesky persistent errata. An ongoing task with any rule book.

Just as soon as the books are available again we will let you know right here, so stay tuned!

And since we’ve announced that we shall also repeat that there are no current plans for a new reworked/revised/completely new system edition of Dragon Warriors, which we are often asked about.  We’re full steam ahead on the Players Book (speaking of which I better start some artwork, eh? – Jon) and some new really cool supplementary material is beginning to take shape.  And that’s our focus right now.

If you just can’t wait for something new, we’ve put up a brief history and description of the game, along with some useful links here: What is Dragon Warriors? which will hopefully be of use in spreading the word to those yet to experience the full thrill of a big dose of Legend right in the face.

And you saw this, right?:

Exciting times!

Dragon Warriors: Reports of its death have been greatly exaggerated

Hi All,

Judging from our in-box it would seem that a lot of you out there are concerned by a couple of announcements you have seen around the net, and specifically in recent Mongoose Publishing forum ads, that indicate Dragon Warriors is going out of print and being permanently deleted from their catalogue.  Which you could be forgiven for thinking sounds very final.

These things are completely true for the Mongoose/Flaming Cobra Dragon Warriors line.  On April 1st that line will cease to exist, and Mongoose Publishing/Magnum Opus Press will no longer have a license to produce or sell Dragon Warriors material.  However Dragon Warriors will continue with Serpent King Games at the helm.  By agreement with James Wallis at Magnum Opus Press we will be reprinting and making available the reissued Dragon Warriors books that you might be familiar with, the only difference being a Serpent King Games logo rather than Flaming Cobra and Magnum Opus ones.

The ink is still drying on a couple of contracts necessary for this process, so there may be a a day, a week or even a month during which time the books are not available.  So for a short time Dragon Warriors will indeed be out of print.  Rest assured that as quickly as we are able to do so Serpent King Games will get Dragon Warriors back into print and available to you, as well as working on the next generation of supplements, starting with the much anticipated Dragon Warriors Players Guide which is currently in production.  Much as we would love to be able to be more transparent about our exact plans for the future right now, these things take a little bit of time and it would not be right to make announcements prior to everything being in place.

If the stars are right, and assuming you fellows haven’t snapped up every Flaming Cobra book there is, we may have some printed stock for sale direct from us. Details will follow as soon as we have them to share.

We’re on record here at SKG as recommending anyone wanting to get into Dragon Warriors take advantage of the great deals on offer from Mongoose Publishing right now.  You have only a few days left, so get busy if you would like to grab the DW rules at a bargain price!

UPDATE! Oh my gosh, how could we have forgotten – if you don’t fancy paying shipping nor waiting for your DW goodness, then do take advantage of the last few days of Magnum Opus’ e book sale here:


We remain almost hilariously overworked, and are still hoping to get back to regular blogging once the current Lonely Mountains and Relative Dimensions and Fimbulvetrs of work that we have to do for non-SKG projects this month are complete.

In the meantime, the ever-inspirational James Wallis has somehow found time to release a new edition of his Afterlives roleplaying game. The old edition came out almost a decade ago and can only be found in a long out-of-print back issue of Dork Tower, so a new edition was certainly due.

Afterlives is a meta-RPG, strictly speaking, fitting in to the fantasy tabletop RPG of your choice (assuming your taste is such that the fantasy tabletop RPG of your choice doesn’t include Resurrection spells, which Wallis quite rightly asserts are essentially rather naff; my perspective on this issue is that one of my favourite things about RPGs is that you only risk character death rather than actual death when you do heroic things, and if you take away the risk of character death too you might as well just be reading a book… probably a feelgood supernatural teen romance in which good triumphs over evil and the vampire always gets the girl) at just the point where most conventional RPGs end: when your character has just died.

(As an aside, live roleplaying games are far less likely to gloss over this moment than tabletop ones, partly perhaps because the dead character is usually still being physically represented by the lying-down, fake-blood-laden player; most LARPs have funerals, at least for significant characters, and several of the more progressive ones, such as those run by Profound Decisions, give at least some thought to what happens to one’s character after death. I’m not trying to hint that one genre is superior to the other, naturally, just remarking on the inevitable differences caused by the different forms.)

So. Afterlife. You sneak a Special Guest Star gamer in to your next gaming sesh to play God (literally, the dead character’s god), and play your Afterlife metagame out as a supernatural court scene. Court scenes in games can be really dull, unless they are deliberately constrained in time, and have a judge with powers so extreme, so arbitrary, as to be able to silence boring or off-topic speeches on a whim. Fortunately, Afterlife provides both these things. The game is quite tightly timed, and intended to last for one session only. The judge is a divine agent, perhaps even the character’s god, or the god of the dead in the character’s pantheon. Due process is likely to be whatever the judge feels like, which means that so long as the judge has a good sense of drama and narrative, this game should flow very nicely.

The judge is also basically impartial, since the Special Guest Star doesn’t know the regular characters of the game at all. I’ve not played Afterlives yet, but I imagine that if done well, it could play out rather like an almost-straight version of Aye, Dark Overlord, one of my favourite storytelling cardgames. The latter would make a pretty good training game for anyone fancying the role of judge in Afterlives.

I’m not going to say who plays the Persecutor, and who the Defence, not because doing so would render your purchase of the book unnecessary (it wouldn’t; there is so much superb advice here on running the Aftermath game that, though as with most great Wallis games the rules could be described in a few sentences, the rules are not why you buy this book), but because that info is something of a mild spoiler, and it is possible that your GM will buy this book even if you don’t.

If you do ever run any fantasy RPGs, this is well worth the $3.95. You may only use it once or twice, but it will provide better closure, more amusement, more game, and more fun than any roleplayed in-character funeral.

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