“Making for Brymstone are you?” the innkeeper asked.

“They’re a sly lot there – have the silver out of your purse and the boots off your feet as soon as look at you. Give themselves airs too – though they’re no better nor I.” He looked anxiously at the already darkening sky.

“Just stay on the road is my advice. On days like this you’re best not to leave it for anything,” he adds.

“If you get there, head for the First and Last – the beds there are nearly as good as ours”.

The lone inn is soon lost in a fold of the wild, rolling heathlands. The ill-made road rises over the high and windswept moor before descending into a country of neat farmsteads and rich meadows. Yet soon there are signs of the town. Tumbledown shacks huddle round smithies, loom houses, and dyers’ vats. Grimy children and scrawny chickens run in the road.

Brymstone is smelt before it is seen. A curious taint of smoke, rotting fish and seaweed, stale urine, tar and the unmistakeable whiff of greed. There it is, at last, a sprawl of a place, like a sleeping dragon. Strong walls are its flanks, tight-packed rooftops its scales, and the haze of wood smoke its breath.

Many others are on the road now. Red-cheeked country folk herding geese to market. Grizzled trappers with their pack ponies and overladen carts, swaying down the ruts. At the city gate, two guards eye you warily. One is tall and surly looking, the other stout and balding. Each wears a leather cuirass and holds a staff surmounted by a coat of arms. Short, single-edged swords hang at their belts.

“Have you lawful business in Brymstone?” the surly guard demands, while his mate scuttles away to the gatehouse. An officer appears dressed in a fine coat of mail. “I am Gothwin, captain of the gate. All law-abiding strangers are welcome in Brymstone.”

“But the law of this place demands that no man shall go armed through the streets, save for his dagger. Further, no man may openly practise magics or illusions, save in his own home. I order you then, in the name of the Guild Council, surrender your weapons and talismans into my charge, or else turnabout and return whence you came.”

Serpent King Games is very pleased to announce that we will be publishing Robert Dale’s legendary Brymstone campaign. Dragon Warriors fans have whispered of Brymstone for many years. Brymstone is renowned as one of Dragon Warriors creator Dave Morris’s own favourite campaigns to play in, but information about it is elusive. Dave has posted a few excerpts and memories on his blog. Hardier seekers of fortune may have tracked down ancient, yellowing copies of Red Giant magazine, an eldritch tome written in the last millennium, which published the start of what was to be a complete campaign setting. Unless you were lucky enough to be part of Robert’s own gaming group, that was all you could get your hands on.

Robert is typing up his notes as we speak, and we hope to get Brymstone released towards the end of 2021, as a PDF and print book from DriveThruRPG. It seems that next year is Thuland-themed!