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omg I played Dragon Warriors in my teens.., after getting past the rite of passage – unbalanced heroes and wannabe cartoon characters in an unrealistic environment myself and fellow roleplayers got down to some ‘role – playing’. Twas a great setting, decent modules (or adventures) and balanced up more readily the personal in a conjoined series of adventures than many of its competitive counterparts. I didnt say something else with Dragons in it. There was an omission of ultimate coolness however.., some western bridging adventures that would take us further from Albion to Krarth, mayhaps an betrayal in a kings youth inferred that he send some of his court, with his fop son, to marry a distant dame in an Empire to the East. Whom could possibly see him there safely now his adventuring days are waning (I didnt say over) ???? A pc group of course. Oh the differing acclimatising magic condition various people would either succumb to or attune themselves. Folk whom attempted to consider themselves authorative heroes of the realm are a dime a dozen in the slave pits, gladiatorial arenas and marshlands the unforgiving regions that lie between point a and point b. It is of course hardly the gms fault the pcs havent paid up a water deity of tithes that they suffered an early and unexpected landfall… itmay seem unhealthily unfair that maps are quite difficult to obtain..however, claim their destination / prize thwy must or they may never meet the cheeky minstrels whom would declare their misfortunes before a whole new court and series of women and menfolk. Uhm, in short an adventure series upon mainland Krarth may be cool.