Here at the SKG blog we shouldn’t bore you by only trying to sell you our gamebooks, marvellous as they are. We can bore you by talking waffle too.
So I just starting the very first 3 pieces of work for the forthcoming players book for Dragon Warriors, which is auspicious. I don’t really know why it’s auspicious, but it feels that way: Just run with me here a while ok?
And whilst painting I usually spend a great deal of time surfing the net. The way I work is quite intense – 3 minutes of laying down tone and form very quickly, then a minute or two of being distracted by the web, which sits just behind my work on the computer, and then back to the fast painting. Now this might sound like slacking, or a lack of concentration, and I would utterly forgive you for that judgement. But it’s how I’ve worked the last ten years or so and so far it seems to be going fairly well. As a youth using traditional media I used to sit with my acrylics and a hair dryer for those paints renowned for their fast drying times didn’t dry fast enough for me. That’s the general background of how quickly I like to paint. Anyway whilst on one of those brief surfing breaks I stumbled across a blog post by our wonderful benefactor and DW creator Dave Morris, which linked to something I wrote a few months back about my early experiences with Dragon Warriors. It seemed Dave approved, which is always nice to hear.
Rereading my earlier posting struck a chord for me. Something very important about working on something you love is that you are still in awe of it, almost frightened of it. That’s part of what makes the love significant. So I’m painting some of the new professions we will see in the players book, along with some of the new life path type template thingamajigs which will be in there. These are of course optional bolt ons to the core rules, but they are additions and changes to something we love. We don’t do this stuff lightly. And that’s good.
A lot of thought, frequently in the form of worry goes into depicting these characters. It is very rare for me to restart commercial pieces of artwork. Time and tide is always against the freelance artist, and every moment spent wondering, pausing, thinking or worse doubting comes directly from your pay cheque. So frequently its a case of doing the best you can within tight constraints. And hey I could write another lengthy ramble on how that can actually get the best out of you, but I’ll bore you all with that another time.
When you own (part of) the company you don’t have those worries to the same degree. Of course there are time constraints, but they are different to those imposed by a lot of freelance work. I can stop and redo these if I want or need to. So I spend a lot of time thinking about whether these fellows are “Legend” enough. Are these generic fantasy fellers, or are they specifically Legend people? What do Legend people look like? And there’s the rub – I get, in part, to make that up. And along with the rub comes that very healthy fear and respect for the subject matter.
There’s probably a point in there about love and affection that one could ferret out if one was so inclined. There’s fear in there somewhere, and that not all fear is negative. And we often fear things we love and love things we fear. But hey, this is a post about making goblin drawins for a role playing game, not a self help book.
So anyway, buy our books, and if you have a few spare moments, what do people look like in your Legend? You can interpret that as broadly as you like. Perhaps I’ll steal your ideas.
9 responses to “Arting by blog post”
Nice pic.
Honestly, the folks in my Legend look a lot like your pics…….I can’t even remember what they used to look like before your involvement in the re-issue.
🙂
“what do people look like in your Legend”
Cold, scared, scarred, dirty, “rough”, and tired. If someone isn’t one of these things they’re probably a supernatural creature or evil.
Course…witches burning at the stake aren’t cold are they? 🙂
A Legendary person for me is interesting first. Sure, you might be able to tell at first glance that this is a fighter, or a mage. But something about them makes you look again and examine what they wear, what scars they have where and what their expression is. It might be this unusual piece of equipment, or a bold colour of their clothes, not usually worn by weathered fantasy heroes.
If you can get the unique-person-rather-than-cardboard-cutout look mixed with the “man,I’ve seen shit in my life you wouldn’t believe” aura, you’ve got it by my book.
“Villains”? Most intriguing…
Legend artwork is clearly in very safe hands with you, Jon.
There is an intangible prize made mostly of admiration for the person who can say where the image is from. It is not new…
I will however show some of the new stuff I did today…another day. But soon.
Hmmm, to actually answer the question in the post.
People in Legend wield weapons smaller than surfboards.
People in Legend do not have gravity defying hair of primary colours.
People in Legend do not wear BDSM gear as armour.
People in Legend wear their scars not with pride but because they have no choice in the matter.
People in Legend know that dead is dead and you damn well better stay that way.
People in Legend don’t know they’re in Legend, hell most of them don’t know what that weird place down the valley where they all speak funny is called.
People in Legend know that life sucks, it just sucks a little less if you’ve got a title…….or a few coppers…..or both.
People in Legend are a bit grimy, a bit rough around the edges and far too tired/busy to be bothered by it.
I’ve got to say that while I liked the art in the original paperbacks, the current art is more evocative of the setting. There’s a sense of mystery shown in the art; as if people only hear of volucreths and sorcerers in tales by the fireside than see them walking down the street.
As a matter of interest, has the Players Guide profession title of “Grifter” been changed or reconsidered?
As far as I know it has been renamed…I’ll leave announcements to the “big guns”.